An index of archived Disco Elysium devlogs. Still a work in progress. Let me know if there are any errors!
Title |
Date |
Author |
ZA/UM Studio Link |
Fortress Occident Link |
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, 2016 |
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, 2016 |
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EQUESTRIAN MONUMENT OF FILIPPE III |
November 8, 2016 |
Aleksander Rostov |
|
https://web.archive.org/web/20161216081256/http://devblog.fortressoccident.com/2016/11/08/equestrian-monument-filippe-iii/ |
ICE BEAR SARCOPHAGUS |
November 2, 2016 |
Kasparov |
https://web.archive.org/web/20200814142958/http://zaumstudio.com/2016/11/02/ice-bear-sarcophagus/ |
https://web.archive.org/web/20170217180224/http://devblog.fortressoccident.com/2016/11/02/ice-bear-sarcophagus/ |
THE LITTLE BOOKSTORE THAT HAS IT ALL |
October 25, 2016 |
Mikk Mesnit |
No archive |
https://web.archive.org/web/20170217175831/http://devblog.fortressoccident.com/2016/10/25/the-little-bookstore-that-has-it-all/ |
LOOKING FOR A CHARACTER MODELLER |
October 10, 2016 |
Mikk Mesnit |
No archive |
No archive of this article by itself, but it does exist on the homepage |
ON ACTIVE SKILL CHECKS |
October 6, 2016 |
Robert Kurvitz |
https://web.archive.org/web/20200318082522/http://zaumstudio.com/2016/10/06/active-skill-checks/ |
https://web.archive.org/web/20170217093030/http://devblog.fortressoccident.com/2016/10/06/active-skill-checks/ |
THE DESIGN ETHOS OF OUR ROLE PLAYING SYSTEM |
September 30, 2016 |
Robert Kurvitz |
https://web.archive.org/web/20201101154957/https://zaumstudio.com/2016/09/30/design-ethos-role-playing-system/ |
https://web.archive.org/web/20161107090307/http://devblog.fortressoccident.com/2016/09/30/design-ethos-role-playing-system |
Better Living Through C# Coding, Part 2: Magic Of Reflection |
September 22, 2016 |
Velio Hagu |
https://web.archive.org/web/20200220134137/http://zaumstudio.com/2016/09/22/magic-of-reflection/ |
No archive (same as Press Mentions, see full article here: https://web.archive.org/web/20160923044325/http://devblog.fortressoccident.com:80/) |
On Skill Checks |
September 19, 2016 |
Robert Kurvitz |
https://web.archive.org/web/20201112022748/http://zaumstudio.com/2016/09/19/on-skill-checks/ |
https://web.archive.org/web/20160925155623/http://devblog.fortressoccident.com/2016/09/19/on-skill-checks |
Better Living Through C# Coding, Part 1: Managing Input |
September 14th, 2016 |
Velio Hagu |
https://web.archive.org/web/20200216173044/http://zaumstudio.com/2016/09/14/tackling-input/ |
https://web.archive.org/web/20160920190600/http://devblog.fortressoccident.com/2016/09/14/tackling-input/ |
Wor(l)d creation |
September 7, 2016 |
Andreas W |
https://web.archive.org/web/20200220133520/http://zaumstudio.com/2016/09/07/world-creation/ |
https://web.archive.org/web/20161014124406/http://devblog.fortressoccident.com/2016/09/07/world-creation |
MOTOR LORRY OF THE DAY #2 |
September 2, 2016 |
Robert Kurvitz |
No archive |
https://web.archive.org/web/20170218053939/http://devblog.fortressoccident.com/2016/09/02/motor-lorry-day-2/ |
MOTOR LORRY OF THE DAY #1 |
August 23, 2016 |
Robert Kurvitz |
No archive |
https://web.archive.org/web/20170219204704/http://devblog.fortressoccident.com/2016/08/23/motor-lorry-day-1/ |
Tiling of the Worlds |
August 18, 2016 |
Irve |
https://web.archive.org/web/20190817210640/http://zaumstudio.com/2016/08/18/tiling-of-the-world/ |
https://web.archive.org/web/20160824224038/http://devblog.fortressoccident.com/2016/08/18/tiling-of-the-world/ |
Afterthought system for dialogues |
August 8th, 2016 |
Robert Kurvitz |
https://web.archive.org/web/20200317224624/http://zaumstudio.com/2016/08/08/afterthoughts/ |
https://web.archive.org/web/20160824223243/http://devblog.fortressoccident.com/2016/08/08/afterthoughts/ |
Audio & Action |
August 2, 2016 |
Markus Rondo |
https://web.archive.org/web/20190816122121/http://zaumstudio.com/2016/08/02/audio-action/ |
https://web.archive.org/web/20160822122743/http://devblog.fortressoccident.com:80/ |
Hobo and a phonebooth |
July 22, 2016 |
Mikk Mesniit |
No archive |
https://web.archive.org/web/20170218051541/http://devblog.fortressoccident.com/2016/07/22/hobo-with-a-phonebooth/ |
Texturing in-game assets |
July 18, 2016 |
Mikk Mesniit |
https://web.archive.org/web/20190916193359/http://zaumstudio.com/2016/07/18/texturing-game-assets/ |
Same situation as Press Mentions. See article in full here: https://web.archive.org/web/20160814101019/http://devblog.fortressoccident.com/page/2/ |
Press Mentions |
July 15, 2016 |
Mikk Mesniit |
https://web.archive.org/web/20200814140136/http://zaumstudio.com/2016/07/15/press-mentions/ |
No link to view it as an article standalone, it just links to this website under construction thing. However, you CAN look at the article with a bunch of other articles here: https://web.archive.org/web/20160814101019/http://devblog.fortressoccident.com/page/2/ |
THE BENEFITS OF A MODERN FANTASY WORLD |
July 12, 2016 |
Martin Luiga |
https://web.archive.org/web/20200814142437/http://zaumstudio.com/2016/07/12/benefits-modern-fantasy-world/ |
https://web.archive.org/web/20161014124338/http://devblog.fortressoccident.com/2016/07/12/benefits-modern-fantasy-world |
How hard can it be? |
July 5, 2016 |
Andreas W |
https://web.archive.org/web/20200814141048/https://zaumstudio.com/2016/07/05/how-hard-can-it-be/ |
https://web.archive.org/web/20161014124333/http://devblog.fortressoccident.com/2016/07/05/how-hard-can-it-be |
Village Concept Art |
June 29, 2016 |
Aleksander Rostov |
https://web.archive.org/web/20191222023205/http://zaumstudio.com:80/2016/06/29/fishing-village-concept-art/ |
https://web.archive.org/web/20160704092525/http://devblog.fortressoccident.com/2016/06/29/fishing-village-concept-art/ |
New Tech Day: Occluding Clothes |
June 20, 2016 |
Kuubaas |
https://web.archive.org/web/20200814135800/https://zaumstudio.com/2016/06/20/new-tech-day-occluding-clothes/ |
https://web.archive.org/web/20160704093347/http://devblog.fortressoccident.com/2016/06/20/new-tech-day-occluding-clothes/ |
The Perikarnassian church |
June 14, 2016 |
Kasparov |
https://web.archive.org/web/20180102002330/http://zaumstudio.com/2016/06/14/the-perikarnassian-church/ |
https://web.archive.org/web/20160704093157/http://devblog.fortressoccident.com/2016/06/14/the-perikarnassian-church/ |
FREQUENTLY ASKED QUESTIONS |
June 9, 2016 |
Robert Kurvitz |
https://web.archive.org/web/20200814140229/http://zaumstudio.com/2016/06/09/frequently-asked-questions/ |
https://web.archive.org/web/20160616014553/http://devblog.fortressoccident.com/2016/06/09/frequently-asked-questions |
Announcing No Truce With The Furies |
June 9, 2016 |
Fortress Occident |
No archive, for some reason the article is listed as "233" in both the ZA/UM studio URL and the fortress occident URL. Was this URL later changed? |
https://web.archive.org/web/20160616001407/http://devblog.fortressoccident.com/2016/06/09/233 |
Reinventing the dialogue |
May 6, 2016 |
Irve |
https://web.archive.org/web/20200814141712/http://zaumstudio.com/2016/05/06/reinventing-the-dialogue/ |
https://web.archive.org/web/20160614205257/http://devblog.fortressoccident.com/2016/05/06/reinventing-the-dialogue/ |
Gorgeous ground |
March 29, 2016 |
Aleksander Rostov |
https://web.archive.org/web/20200814140634/http://zaumstudio.com/2016/03/29/gorgeous-ground/ |
https://web.archive.org/web/20160614074135/http://devblog.fortressoccident.com/2016/03/29/gorgeous-ground/ |
Scanning piles |
March 16, 2016 |
Aleksander Rostov |
https://web.archive.org/web/20200927135137/https://zaumstudio.com/2016/03/16/scanning-piles/ |
https://web.archive.org/web/20160614074103/http://devblog.fortressoccident.com/2016/03/16/scanning-piles/ |
Cognitive orbit |
March 11, 2016 |
Kuubaas |
No archive |
https://web.archive.org/web/20160613082655/http://devblog.fortressoccident.com/2016/03/11/orbiting-cognition/ |
Picture math |
March 7 2016 |
Kuubaas |
No archive |
https://web.archive.org/web/20160613082151/http://devblog.fortressoccident.com/2016/03/07/picture-math/ |
Peculiarities of Eastern European game development |
February 26, 2016 |
Irve |
https://web.archive.org/web/20190816122420/http://zaumstudio.com/2016/02/26/peculiarities-eastern-european-game-development/ |
https://web.archive.org/web/20160614074058/http://devblog.fortressoccident.com/2016/02/26/peculiarities-eastern-european-game-development/ |
Weather duty |
February 10, 2016 |
Kuubaas |
https://web.archive.org/web/20190816122221/http://zaumstudio.com/2016/02/10/weather-duty/ |
https://web.archive.org/web/20160613064418/http://devblog.fortressoccident.com/2016/02/10/weather-duty/ |
Shedding light |
February 2, 2016 |
Kuubaas |
N/A (link leads to 404 error) |
https://web.archive.org/web/20160613064423/http://devblog.fortressoccident.com/2016/02/02/shedding-light/ |
So the first month of 2016 has come and gone |
February 1, 2016 |
Aleksander Rostov |
https://web.archive.org/web/20200220134824/http://zaumstudio.com/2016/02/01/so-the-first-month-of-2016-has-come-and-gone/ |
https://web.archive.org/web/20160613072134/http://devblog.fortressoccident.com/2016/02/01/so-the-first-month-of-2016-has-come-and-gone/ |
Worldbuilding |
January 25, 2016 |
Aleksander Rostov |
https://web.archive.org/web/20170422083314/https://zaumstudio.com/2016/01/25/worldbuilding/ |
http://devblog.fortressoccident.com/2016/01/25/worldbuilding/ |
No Truce With The Furies! |
January 8, 2016 |
Aleksander Rostov |
https://web.archive.org/web/20170422083729/http://zaumstudio.com/2016/01/08/no-truce-furies/ |
https://web.archive.org/web/20170426030825/http://devblog.fortressoccident.com/2016/01/08/no-truce-furies |